attachrid()
¶
Warning
This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.
Syntax¶
Description¶
These commands allow the manipulation of the script's currently attached player. While attachrid()
allows attaching of a different player by using it's account id for the parameter rid
, detachrid()
makes the following commands run, as if the script was never invoked by a player.
In case, that the player cannot be attached, such as, when the player went offline in the mean time, attachrid()
returns 0, otherwise 1.
Examples¶
mes("Enter a name of a player.");
next();
input(.@playername$);
set(.@playerid, getcharid(3, .@playername$)); // retrieve rid of another player
set(.@invokeid, getcharid(3)); // retrieve rid of the current player
detachrid(); // detaches the current player,
// although not necessary before attachrid
if (.@playerid && attachrid(.@playerid)) { // playerid is 0, if player is offline
dispbottom("Hello! *^__^*");
} else {
set(.@playerid, 0); // indicate attachrid failure
}
if (attachrid(.@invokeid)) { // attach back to the first player
if (.@playerid) {
mes("I have said hello to " + .@playername$ + ".");
} else {
mes("I was not able to reach " + .@playername$ + ".");
}
close();
}
end;
Info
This will allow one player to specify the name of an another, which is then greeted by the script. Afterwards the invoking player is informed, whether or not the player was told "hello". The return value of attachrid should be always checked for success, otherwise the script terminates on the next command, which requires an attached player, on failure.