Pc checkskill

== Check Skill LVL on the character ==

int pc_checkskill(struct map_session_data *sd,int skill_id)


  • sd = Only players have skills (mobs are forced skill uses)
  • SKILLID = Skill ID, can be numeric (28=heal) or the client name (AL_HEAL=heal)
  • X = Skill Level (>0 he only needs 1 point)
  • int = Return the skill level learned by player

Note: This can be used to check if the character has the skill or not (same as >0)