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setmapflag("<map name>", <flag>{, <zone>});


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== Description == This command marks a specified map with a map flag given. Map flags alter the behavior of the map, you can see the list of the available ones in db/const.txt under 'mf_'.

The map flags alter the behavior of the map regarding teleporting (mf_nomemo, mf_noteleport, mf_nowarp, mf_nogo), storing location when disconnected (mf_nosave), dead branch usage (mf_nobranch), penalties upon death (mf_nopenalty, mf_nozenypenalty), PVP behavior (mf_pvp, mf_pvp_noparty, mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewall), current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds, mf_fireworks) and whether night will be in effect on this map (mf_nightenabled).

The zone optional parameter is used to set the zone for restricted mapflags.

== Examples == // This sets the 'novending' mapflag on Prontera setmapflag "prontera", mf_novending;

== See Also == * [[mapflag]]