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emotion()

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Syntax

emotion(<emotion number>{, <target>{, "<target name>"}});

Description

This command makes an object display an emotion sprite above their own as if they were doing that emotion. For a full list of emotion numbers, see db/const.txt under e_. The not so obvious ones are e_what (a question mark) and e_gasp (the exclamation mark).

The optional target parameter specifies who will get the emotion on top of their head. Target value can be:

Value Description
0 NPC (default)
1 Player.

Target name parameter allows displaying emotion on top of other NPC/PC. If the specified name is not found, the command does nothing.