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changebase()

Warning

This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.

Syntax

changebase(<job ID number>);

Description

This command will change the appearance of the invoking character to that of a specified job class. Nothing but appearance will change.

Examples

2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,119529470,7,0,16,,0,1,0,{ bonus(bMdef, 15); changebase(22); }
changebase(Job_Novice); // Changes player to Novice sprite.
changebase(Class); // Changes player back to default sprite.