Clif emotion

==Syntax== void '''clif_emotion'''(struct block_list *bl,int type);

==Parameters== * '''bl''' - Pointer to a block list, which identifies the game object, which shows the emotion. * '''type''' - Indicates, which emotion the game object uses (see e_* constants in db/const.txt for all possible values).

==Description== Notifies all clients in bl's area (including bl itself, if it identifies a player), that bl is using an emotion. Causes each client to display an emotion above bl's head, depending on type.

==Example== clif_emotion(&sd->bl, 9); This would show a (...) emotion above the head of given player. All players in his or her vicinity would be able to see this as well.