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setcell()

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This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.

Syntax

setcell("<map name>", <x1>, <y1>, <x2>, <y2>, <type>, <flag>);

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==Description==

Each map cell has several '''flags''' that specify the properties of that cell. These include terrain properties (walkability, shootability, presence of water), skills (basilica, land protector, ...) and other (NPC nearby, no vending, ...).

Each of these can be '''on''' or '''off'''. Together they define a cell's behavior.


This command lets you alter these flags for all map cells in the specified (x1,y1)-(x2,y2) rectangle.

'''type''' defines which flag to modify. Possible options include cell_walkable, cell_shootable, cell_basilica. For a full list, see [https://github.com/HerculesWS/Hercules/blob/master/db/const.txt const.txt.]

'''flag''' can be 0 or 1 (0:clear flag, 1:set flag).

==Examples== setcell "arena",0,0,300,300,cell_basilica,1; setcell "arena",140,140,160,160,cell_basilica,0; setcell "arena",135,135,165,165,cell_walkable,0; setcell "arena",140,140,160,160,cell_walkable,1;

This will add a makeshift ring into the center of the map. The ring will be surrounded by a 5-cell wide '''gap''' to prevent interference from outside, and the rest of the map will be marked as '''basilica''', preventing observers from casting any offensive skills or fighting among themselves. Note that the wall will not be shown nor known client-side, which may cause movement problems.

==Examples 2== OnBarricadeDeploy: setcell "schg_cas05",114,51,125,51,cell_walkable,0; end; OnBarricadeBreak: setcell "schg_cas05",114,51,125,51,cell_walkable,1; end;

This could be a part of the WoE:SE script, where attackers are not allowed to proceed until all barricades are destroyed. This script would place and remove a nonwalkable row of cells after the barricade mobs.

==See Also== * [[checkcell]] * [[setwall]] * [[delwall]]