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setitemscript()

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This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.

Syntax

setitemscript(<item id>, <"{ new item script }">{, <type>});

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==Description== Set a new script bonus to the Item. Very useful for game events. You can remove an item's itemscript by leaving the itemscript argument empty. Returns 1 on success, or 0 on fail (item_id not found or new item script is invalid).

Type can optionally be used indicates which script to set (default is 0): 0 - Script 1 - OnEquip_Script 2 - OnUnequip_Script

==Examples== [[setitemscript]] 2637,"{ if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }"; // new bonus [[setitemscript]] 2637,""; // now without bonus.

==See Also== * [[setiteminfo]]