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awake()

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This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.

Syntax

awake("NPC Name");

Description

These commands are used to control the pause of a NPC.

Commands sleep() and sleep2() will pause the script for the given amount of milliseconds.

awake() is used to cancel a sleep. When awake() is called on a NPC it will run as if the sleep timer ran out, and thus making the script continue. sleep() and sleep2() basically do the same, but the main difference is that sleep() will not keep the RID, while sleep2() does.

Examples

sleep(10000); // pause the script for 10 seconds and ditch the RID (so no player is attached anymore)
sleep2(5000); //pause the script for 5 seconds, and continue with the RID attached.
awake("NPC"); //Cancels any running sleep timers on the NPC 'NPC'.