bg_monster_set_team()
¶
Warning
This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.
Syntax¶
Description¶
This command will change the allegiance if a monster in battlegrounds. GID can be set when spawning the monster via the bg_monster()
command.
Examples¶
end;
OnEnable:
mapannounce("bat_b01", "A guardian has been summoned for Battle Group 2!", bc_map, 0xFFCE00);
set($@Guardian, bg_monster($@BG_2, "bat_a01", 268, 204, "Guardian", 1949, "NPCNAME::OnMyMobDead"));
initnpctimer();
end;
OnTimer1000:
stopnpctimer();
mapannounce("bat_b01", "Erm, sorry about that! This monster was meant for Battle Group 1.", bc_map, 0xFFCE00);
bg_monster_set_team($@Guardian, $@BG_1);
end;