close2()
¶
Warning
This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.
Syntax¶
Description¶
This command will create a 'close' button in the message window for the invoking character. This is one of the ways to end a speech from an NPC. Once the button is clicked, the message box will disappear, but unlike close()
the script execution will continue. So after a close2()
command an end
command must follow to terminate the script. If no window is currently on screen, the invoking character will get stuck in the NPC.
Examples¶
mes("[Woman]");
mes("I am finished talking to you, click the close button.");
close2();
dispbottom("This will be shown at the characters chat window.");
end;
Info
Probably the most common usage of this command. Removing a previously set cutin, after the NPC dialog is closed.