emotion()
¶
Warning
This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.
Syntax¶
Description¶
This command makes an object display an emotion sprite above their own as if they were doing that emotion. For a full list of emotion numbers, see db/const.txt
under e_
. The not so obvious ones are e_what
(a question mark) and e_gasp
(the exclamation mark).
The optional target parameter specifies who will get the emotion on top of their head. Target value can be:
Value | Description |
---|---|
0 | NPC (default) |
1 | Player. |
Target name parameter allows displaying emotion on top of other NPC/PC. If the specified name is not found, the command does nothing.