next()
¶
Warning
This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.
Syntax¶
Warning
The rest of this document hasn't been converted to Markdown yet.
== Description == This command will display a 'next' button in the message window for the invoking character. Clicking on it will cause the window to clear and display a new one. Used to segment NPC-talking, next is often used in combination with [[mes]] and [[close]].
If no window is currently on screen, one will be created, but once the invoking character clicks on it, a warning is thrown on the server console and the script will terminate.
== Example == [[mes]] "[Next Example]"; mes "Click the next button to see next part of npc.";
'''next'''; //This will display the button.
mes "[Next Example]"; mes "This is rest of the part."; [[close]]; //Closes the window and ends the script.