setnpctimer()
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Syntax¶
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== Description == The '[[setnpctimer]]' is a command that will explicitly set a NPC timer to a given tick. '[[getnpctimer]]' provides timer information. Its parameter defines what type:
0 - Will return the current tick count of the timer.
1 - Will return 1 if there are remaining [[OnTimer]]
== Example == Here is an example which will help you to understand how the '''setnpctimer''' command works.
[[OnTimer]]15000: [[set]] $quote,rand(5); [if] goto Lquote0; if($quote == 1) [[goto]] Lquote1; if($quote == 2) goto Lquote2; if($quote == 3) goto Lquote3; if($quote == 4) goto Lquote4; Lquote0: [[npctalk]] "If 0 is randomly picked you will see this"; '''setnpctimer''' 0; [[end]]; Lquote1: npctalk "If 1 is randomly picked you will see this"; '''setnpctimer''' 0; end; Lquote2: npctalk "If 2 is randomly picked you will see this"; '''setnpctimer''' 0; end; Lquote3: npctalk "If 3 is randomly picked you will see this"; '''setnpctimer''' 0; end; Lquote4: npctalk "If 4 is randomly picked you will see this"; '''setnpctimer''' 0; end;
Example 2:
mes "[Man]"; mes "Ok, I will let you have 30 more seconds..."; close2; initnpctimer; // Notice the 'close2'. If there were a 'next' there the timer would // be changed only after the player pressed the 'next' button. end; OnTimer30000: setnpctimer getnpctimer(0)+30000; //Will directly Call OnTimer60000. end; OnTimer60000: announce "Only 30 seconds passed, but OnTimer60000 Called.",bc_all; end;