Skip to content

stopnpctimer()

Warning

This page may contain outdated information, incompatible with the current version of Hercules and its coding standards.

Syntax

stopnpctimer({<attach flag>});
stopnpctimer("<NPC name>"{, <attach flag>});

Warning

The rest of this document hasn't been converted to Markdown yet.

==Description== This script command acts as a partner to the [[initnpctimer]] and [[startnpctimer]] script commands. When called, it will stop any active NPC timer from ticking but will not reset the tick value to 0. When [[startnpctimer]] is called after this command, the timer will resume from the tick that it was stopped at.

==Examples== * Stop an NPC timer after 30 seconds of processing. [[OnInit|OnInit]]: [[Initnpctimer|initnpctimer]]; [[End|end]];

[[OnTimer|OnTimer]]30000: [[Announce|announce]] "30 seconds has expired.", bc_all|bc_npc; stopnpctimer; end;