Mob once spawn
== Mob Spawn == int mob_once_spawn (struct map_session_data sd, char mapname, short x, short y, const char mobname, int class_, int amount, const char event)
mob_once_spawn(sd,"mapname", x, y, "Name", mob_class, Count, "Event");
- "mapname" = Map Name ("this" is actual map)
- X and Y = Map coordenates
- "Name" = Name that will show ** "--ja--" Will show the name in collumn "Japanese" in mob_db ** "--en--" Will show the name in collumn "English" in mob_db ** [status_get_name] Will show character name
- mob_class = Mob ID
- Count = Amount to be spawned
- Event = Event that will start On Mob Death
[[Category:Source_Functions]]