Mob once spawn

== Mob Spawn == int mob_once_spawn (struct map_session_data sd, char mapname, short x, short y, const char mobname, int class_, int amount, const char event)

mob_once_spawn(sd,"mapname", x, y, "Name", mob_class, Count, "Event");

  • "mapname" = Map Name ("this" is actual map)
  • X and Y = Map coordenates
  • "Name" = Name that will show ** "--ja--" Will show the name in collumn "Japanese" in mob_db ** "--en--" Will show the name in collumn "English" in mob_db ** [status_get_name] Will show character name
  • mob_class = Mob ID
  • Count = Amount to be spawned
  • Event = Event that will start On Mob Death

[[Category:Source_Functions]]