Pc checkskill
== Check Skill LVL on the character ==
int pc_checkskill(struct map_session_data *sd,int skill_id)
pc_checkskill(sd,SKILLID)>X)
- sd = Only players have skills (mobs are forced skill uses)
- SKILLID = Skill ID, can be numeric (28=heal) or the client name (AL_HEAL=heal)
- X = Skill Level (>0 he only needs 1 point)
- int = Return the skill level learned by player
Note: This can be used to check if the character has the skill or not (same as >0)
pc_checkskill(sd,SKILLID)
[[Category:Source_Functions]]