Pc setpos
==Syntax== int '''pc_setpos'''(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype);
==Parameters== {| class="wikitable" border="1" !Parameter !Description |- |'''sd'''||Session data of the player to move. |- |'''mapindex'''||Map index of the target map. |- |'''x'''||X-coordinate on the target map. |- |'''y'''||Y-coordinate on the target map. |- |'''clrtype'''||Visual effect upon removing the player from it's current position (clear type). * 0 - Character fades out. * 1 - Character will be displayed as dead. * 2 - Re-spawn animation. * 3 - Teleport animation. |}
==Description== Changes position of a player to a given map and coordinates. If the target map is on different server, it will forward the client to it. If x and y are 0 (zero), random coordinates will be chosen.
==Example== pc_setpos(sd, mapindex_name2id(MAP_PAYON), 0, 0, 0); Warps the player ''sd'' to payon on random coordinates without a warp-out effect. Note, that MAP_PAYON is a source define, which resolves to "payon".
[[Category:Source Functions]]