Status heal
== This function heals the target by some amount defined by HP or SP. ==
int status_heal(struct block_list *bl,int hp,int sp, int flag)
status_heal(target, HP, SP, Flag);
'''target:''' ** src - user ** bl - skill target '''HP:''' - Amount healed in HP '''SP:''' - Amount healed in SP '''Flag:''' ** 1 - Forced heal, there is no way to block (not even berserk) ** 2 - Show the amount healed above your head
Note: 3 will be forced and show amount healed. [[Category:Source_Functions]]