Coding style¶
WORK IN PROGRESS
Every developer has their own code style conventions and opinions, but in a collaborative project it's a good idea if every contributor follows the same principles and guidelines.
Hercules follows the same guidelines as the Linux Kernel (because Linus is pretty much always right, and he doubtlessly knows what he's doing), with some small modifications. The original, unmodified, document can be found at: https://www.kernel.org/doc/html/latest/process/coding-style.html
Linux kernel coding style (Hercules version)¶
This is a short document describing the preferred coding style for the linux kernel. Coding style is very personal, and I won't force my views on anybody, but this is what goes for anything that I have to be able to maintain, and I'd prefer it for most other things too. Please at least consider the points made here.
First off, I'd suggest printing out a copy of the GNU coding standards, and NOT read it. Burn them, it's a great symbolic gesture.
Chapter 1: Indentation¶
Tabs are 8 characters, and thus indentations are also 8 characters. There are heretic movements that try to make indentations 4 (or even 2!) characters deep, and that is akin to trying to define the value of PI to be 3.
Hercules clarification: Use hard tabs, don't use spaces. That way, you can still reduce the tab width in your own editor if you wish, without imposing your settings to everyone else. Use spaces for alignment (but keep hard tabs for indentation).
Rationale: The whole idea behind indentation is to clearly define where a block of control starts and ends. Especially when you've been looking at your screen for 20 straight hours, you'll find it a lot easier to see how the indentation works if you have large indentations.
Now, some people will claim that having 8-character indentations makes the code move too far to the right, and makes it hard to read on a 80-character terminal screen. The answer to that is that if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program.
In short, 8-char indents make things easier to read, and have the added benefit of warning you when you're nesting your functions too deep. Heed that warning.
The preferred way to ease multiple indentation levels in a switch statement is to align the "switch" and its subordinate "case" labels in the same column instead of "double-indenting" the "case" labels. E.g.:
switch (suffix) {
case 'G':
case 'g':
mem <<= 30;
break;
case 'M':
case 'm':
mem <<= 20;
break;
case 'K':
case 'k':
mem <<= 10;
/* fall through */
default:
break;
}
Don't put multiple statements on a single line unless you have something to hide:
Don't put multiple assignments on a single line either. Kernel coding style is super simple. Avoid tricky expressions.
Outside of comments or documentation, spaces are never used for indentation, and the above example is deliberately broken.
Get a decent editor and don't leave whitespace at the end of lines.
Chapter 2: Breaking long lines and strings¶
Coding style is all about readability and maintainability using commonly available tools.
The limit on the length of lines is 120 columns and this is a preferred limit (not a hard limit).
Hercules change: This was originally 80, we change it to 120 and make it less strict.
Statements longer than 120 columns will be broken into sensible chunks, unless exceeding 120 columns significantly increases readability and does not hide information. Descendants are always substantially shorter than the parent and are placed substantially to the right. The same applies to function headers/calls with a long parameter/argument list and long conditions of if-statements. * Long function headers and calls are broken after a comma.
static void do_this(int parameter1, int parameter2,
int parameter3)
{
do_that(argument1, argument2,
argument3);
}
ShowMessage
messages, because that breaks the ability to grep for them.
Chapter 3: Placing Braces and Spaces¶
3.1: Braces¶
The other issue that always comes up in C styling is the placement of braces. Unlike the indent size, there are few technical reasons to choose one placement strategy over the other, but the preferred way, as shown to us by the prophets Kernighan and Ritchie, is to put the opening brace last on the line, and put the closing brace first, thusly:
This applies to all non-function statement blocks (if
, switch
, for
,
while
, do
). E.g.:
switch (action) {
case KOBJ_ADD:
return "add";
case KOBJ_REMOVE:
return "remove";
case KOBJ_CHANGE:
return "change";
default:
return NULL;
}
However, there is one special case, namely functions: they have the opening brace at the beginning of the next line, thus:
Heretic people all over the world have claimed that this inconsistency is ... well ... inconsistent, but all right-thinking people know that (a) K&R are right and (b) K&R are right. Besides, functions are special anyway (you can't nest them in C).
Note that the closing brace is empty on a line of its own, except in
the cases where it is followed by a continuation of the same statement,
ie a while
in a do
-statement or an else
in an if
-statement, like
this:
and
Rationale: K&R.
Also, note that this brace-placement also minimizes the number of empty (or almost empty) lines, without any loss of readability. Thus, as the supply of new-lines on your screen is not a renewable resource (think 25-line terminal screens or small laptops here), you have more empty lines to put comments on.
Do not unnecessarily use braces where a single statement will do.
and
This does not apply if only one branch of a conditional statement is a single statement; in the latter case use braces in both branches:
If the condition is broken into multiple lines use braces, too:
3.2: Spaces¶
Linux kernel style for use of spaces depends (mostly) on
function-versus-keyword usage. Use a space after (most) keywords. The
notable exceptions are sizeof
, typeof
, alignof
, and
__attribute__
, which look somewhat like functions (and are usually
used with parentheses in Linux, although they are not required in the
language, as in: sizeof info
after struct fileinfo info;
is
declared).
So use a space after these keywords:
but not with sizeof
, typeof
, alignof
, or __attribute__
. E.g.,
Do not add spaces around (inside) parenthesized expressions. This example is bad:
When declaring pointer data or a function that returns a pointer type,
the preferred use of *
is adjacent to the data name or function name
and not adjacent to the type name. Examples:
char *linux_banner;
unsigned long long memparse(char *ptr, char **retptr);
char *match_strdup(substring_t *s);
Use one space around (on each side of) most binary and ternary operators, such as any of these:
but no space after unary operators:
no space before the postfix increment & decrement unary operators:
no space after the prefix increment & decrement unary operators:
and no space around the .
and ->
structure member operators.
Do not leave trailing whitespace at the ends of lines. Some editors with "smart" indentation will insert whitespace at the beginning of new lines as appropriate, so you can start typing the next line of code right away. However, some such editors do not remove the whitespace if you end up not putting a line of code there, such as if you leave a blank line. As a result, you end up with lines containing trailing whitespace.
Git will warn you about patches that introduce trailing whitespace, and can optionally strip the trailing whitespace for you; however, if applying a series of patches, this may make later patches in the series fail by changing their context lines.
Chapter 4: Naming¶
C is a Spartan language, and so should your naming be. Unlike Modula-2
and Pascal programmers, C programmers do not use cute names like
ThisVariableIsATemporaryCounter
. A C programmer would call that
variable tmp
, which is much easier to write, and not the least more
difficult to understand.
HOWEVER, while mixed-case names are frowned upon, descriptive names for
global variables are a must. To call a global function foo
is a
shooting offense.
GLOBAL variables (to be used only if you really need them) need to
have descriptive names, as do global functions. If you have a function
that counts the number of active users, you should call that
count_active_users()
or similar, you should not call it cntusr()
.
Encoding the type of a function into the name (so-called Hungarian notation) is brain damaged - the compiler knows the types anyway and can check those, and it only confuses the programmer. No wonder MicroSoft makes buggy programs.
LOCAL variable names should be short, and to the point. If you have
some random integer loop counter, it should probably be called i
.
Calling it loop_counter
is non-productive, if there is no chance of it
being mis-understood. Similarly, tmp
can be just about any type of
variable that is used to hold a temporary value.
If you are afraid to mix up your local variable names, you have another problem, which is called the function-growth-hormone-imbalance syndrome. See chapter 6 (Functions).
Chapter 5: Typedefs¶
Please don't use things like vps_t
.
It's a mistake to use typedef
for structures and pointers. When you
see a
in the source, what does it mean?
In contrast, if it says
you can actually tell what a
is.
Lots of people think that typedefs "help readability". Not so. They are useful only for:
a. totally opaque objects (where the typedef is actively used to hide what the object is).
Example: pte_t
etc. opaque objects that you can only access using
the proper accessor functions.
NOTE! Opaqueness and "accessor functions" are not good in themselves.
The reason we have them for things like pte_t
etc. is that there
really is absolutely zero portably accessible information there.
b. Clear integer types, where the abstraction helps avoid confusion
whether it is int
or long
.
uint8
/ uint16
/ uint32
are perfectly fine typedefs, although
they fit into category (d) better than here.
NOTE! Again - there needs to be a reason for this. If something is
unsigned long
, then there's no reason to do
but if there is a clear reason for why it under certain circumstances
might be an unsigned int
and under other configurations might be
unsigned long
, then by all means go ahead and use a typedef.
c. when you use sparse to literally create a new type for type-checking.
d. New types which are identical to standard C99 types, in certain exceptional circumstances.
Although it would only take a short amount of time for the eyes and
brain to become accustomed to the standard types like uint32_t
,
some people object to their use anyway.
Therefore, the Hercules-specific uint8
/ uint16
/ uint32
/
uint64
types and their signed equivalents which are identical to
standard types are permitted.
Hercules note: removed an use case too specific to the linux kernel.
Maybe there are other cases too, but the rule should basically be to NEVER EVER use a typedef unless you can clearly match one of those rules.
In general, a pointer, or a struct
that has elements that can
reasonably be directly accessed should never be a typedef.
Chapter 6: Functions¶
Functions should be short and sweet, and do just one thing. They should fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24, as we all know), and do one thing and do that well.
The maximum length of a function is inversely proportional to the complexity and indentation level of that function. So, if you have a conceptually simple function that is just one long (but simple) case-statement, where you have to do lots of small things for a lot of different cases, it's OK to have a longer function.
However, if you have a complex function, and you suspect that a less-than-gifted first-year high-school student might not even understand what the function is all about, you should adhere to the maximum limits all the more closely. Use helper functions with descriptive names (you can ask the compiler to in-line them if you think it's performance-critical, and it will probably do a better job of it than you would have done).
Another measure of the function is the number of local variables. They shouldn't exceed 5-10, or you're doing something wrong. Re-think the function, and split it into smaller pieces. A human brain can generally easily keep track of about 7 different things, anything more and it gets confused. You know you're brilliant, but maybe you'd like to understand what you did 2 weeks from now.
In source files, separate functions with one blank line.
Hercules note: Removed a linux-specific remark
In function prototypes, include parameter names with their data types. Although this is not required by the C language, it is preferred in Linux because it is a simple way to add valuable information for the reader.
Chapter 7: Centralized exiting of functions¶
Hercules comment: What follows is quite controversial. Don't just start adding goto everywhere, if you can avoid it. If there is a real need, use it wisely.
Albeit deprecated by some people, the equivalent of the goto statement is used frequently by compilers in form of the unconditional jump instruction.
The goto statement comes in handy when a function exits from multiple locations and some common work such as cleanup has to be done. If there is no cleanup needed then just return directly.
Choose label names which say what the goto does or why the goto exists.
An example of a good name could be out_buffer:
if the goto frees
buffer
. Avoid using GW-BASIC names like err1:
and err2:
. Also
don't name them after the goto location like err_kmalloc_failed:
The rationale for using gotos is:
- unconditional statements are easier to understand and follow
- nesting is reduced
- errors by not updating individual exit points when making modifications are prevented
- saves the compiler work to optimize redundant code away ;)
static int do_this(int a)
{
int result = 0;
char *buffer = kmalloc(SIZE, GFP_KERNEL);
if (buffer == NULL)
return -ENOMEM;
if (condition1) {
while (condition2)
do_that();
result = 1;
goto out_buffer;
}
out_buffer:
kfree(buffer);
return result;
}
A common type of bug to be aware of it "one err bugs" which look like this:
The bug in this code is that on some exit paths foo
is NULL. Normally
the fix for this is to split it up into two error labels err_bar:
and
err_foo:
.
Chapter 8: Commenting¶
Comments are good, but there is also a danger of over-commenting. NEVER try to explain HOW your code works in a comment: it's much better to write the code so that the working is obvious, and it's a waste of time to explain badly written code.
Generally, you want your comments to tell WHAT your code does, not HOW. Also, try to avoid putting comments inside a function body: if the function is so complex that you need to separately comment parts of it, you should probably go back to chapter 6 for a while. You can make small comments to note or warn about something particularly clever (or ugly), but try to avoid excess. Instead, put the comments at the head of the function, telling people what it does, and possibly WHY it does it.
When commenting Hercules functions, please use the Doxygen format. See existing commented code as well as the Doxygen manual.
Hercules note: We use Doxygen for documentation. The above paragraph was edited accordingly.
Hercules note: C99-style comments are perfectly acceptable. A paragraph was omitted.
The preferred style for long (multi-line) comments is:
/*
* This is the preferred style for multi-line
* comments in the Linux kernel source code.
* Please use it consistently.
*
* Description: A column of asterisks on the left side,
* with beginning and ending almost-blank lines.
*
*/
Hercules note: Linux-specific information removed.
It's also important to comment data, whether they are basic types or derived types. To this end, use just one data declaration per line (no commas for multiple data declarations). This leaves you room for a small comment on each item, explaining its use.
Chapter 9: You've made a mess of it¶
That's OK, we all do. You've probably been told by your long-time Unix user helper that "GNU emacs" automatically formats the C sources for you, and you've noticed that yes, it does do that, but the defaults it uses are less than desirable (in fact, they are worse than random typing - an infinite number of monkeys typing into GNU emacs would never make a good program).
So, you can either get rid of GNU emacs, or change it to use saner values. To do the latter, you can stick the following in your .emacs file:
(defun c-lineup-arglist-tabs-only (ignored)
"Line up argument lists by tabs, not spaces"
(let* ((anchor (c-langelem-pos c-syntactic-element))
(column (c-langelem-2nd-pos c-syntactic-element))
(offset (- (1+ column) anchor))
(steps (floor offset c-basic-offset)))
(* (max steps 1)
c-basic-offset)))
(add-hook 'c-mode-common-hook
(lambda ()
;; Add kernel style
(c-add-style
"linux-tabs-only"
'("linux" (c-offsets-alist
(arglist-cont-nonempty
c-lineup-gcc-asm-reg
c-lineup-arglist-tabs-only))))))
(add-hook 'c-mode-hook
(lambda ()
(let ((filename (buffer-file-name)))
;; Enable kernel mode for the appropriate files
(when (and filename
(string-match (expand-file-name "~/src/Hercules")
filename))
(setq indent-tabs-mode t)
(setq show-trailing-whitespace t)
(c-set-style "linux-tabs-only")))))
This will make emacs go better with the Hercules coding style for C files below ~/src/Hercules.
But even if you fail in getting emacs to do sane formatting, not everything is lost: use "indent".
Now, again, GNU indent has the same brain-dead settings that GNU emacs
has, which is why you need to give it a few command line options.
However, that's not too bad, because even the makers of GNU indent
recognize the authority of K&R (the GNU people aren't evil, they are
just severely misguided in this matter), so you just give indent the
options -kr -i8
(stands for "K&R, 8 character indents"), or use
"scripts/Lindent", which indents in the latest style.
"indent" has a lot of options, and especially when it comes to comment re-formatting you may want to take a look at the man page. But remember: "indent" is not a fix for bad programming.
Chapter 10: (empty)¶
Hercules note: This chapter has been intentionally left blank, to preserve chapter numbers. It may get re-used at a later time.
Chapter 11: (empty)¶
Hercules note: This chapter has been intentionally left blank, to preserve chapter numbers. It may get re-used at a later time.
Chapter 12: Macros, Enums and RTL¶
Names of macros defining constants and labels in enums are capitalized.
Enums are preferred when defining several related constants.
CAPITALIZED macro names are appreciated but macros resembling functions may be named in lower case.
Generally, inline functions are preferable to macros resembling functions.
Macros with multiple statements should be enclosed in a do - while
block:
Things to avoid when using macros:
- macros that affect control flow:
is a very bad idea. It looks like a function call but exits the "calling" function; don't break the internal parsers of those who will read the code.
Hercules note: The only exception are the nullpo_ret
and
Assert_ret
families of macros, which are expected to alter control
flow.
- macros that depend on having a local variable with a magic name:
might look like a good thing, but it's confusing as hell when one reads the code and it's prone to breakage from seemingly innocent changes.
-
macros with arguments that are used as l-values:
FOO(x) = y;
will bite you if somebody e.g. turnsFOO
into an inline function. -
forgetting about precedence: macros defining constants using expressions must enclose the expression in parentheses. Beware of similar issues with macros using parameters.
- namespace collisions when defining local variables in macros resembling functions:
ret
is a common name for a local variable - __foo_ret
is less
likely to collide with an existing variable.
Chapter 13: Printing Hercules messages¶
Kernel developers like to be seen as literate. Do mind the spelling of Hercules messages to make a good impression. Do not use crippled words like "dont"; use "do not" or "don't" instead. Make the messages concise, clear, and unambiguous.
Printing numbers in parentheses (%d)
adds no value and should be
avoided.
Hercules note: Removed a lot of linux-specific information.
Chapter 14: Allocating memory¶
Hercules provides the following general purpose memory allocators:
aMalloc()
, aCalloc()
, aRealloc()
, aReallocz()
, CREATE()
,
RECREATE()
. Please refer to their documentation for further
information about them.
The preferred form for passing a size of a struct is the following:
The alternative form where struct name is spelled out hurts readability and introduces an opportunity for a bug when the pointer variable type is changed but the corresponding sizeof that is passed to a memory allocator is not.
Casting the return value which is a void pointer is redundant. The conversion from void pointer to any other pointer type is guaranteed by the C programming language.
The preferred form for allocating an array is the following:
The preferred form for allocating a zeroed array is the following:
Hercules note: Replaced with Hercules-specific information.
Chapter 15: The inline disease¶
There appears to be a common misperception that gcc has a magic "make me
faster" speedup option called inline
. While the use of inlines can be
appropriate (for example as a means of replacing macros, see Chapter
12), it very often is not. Abundant use of the inline keyword leads to a
much bigger executable, which may run slower and be harder to cache.
A reasonable rule of thumb is to not put inline at functions that have more than 3 lines of code in them. An exception to this rule are the cases where a parameter is known to be a compiletime constant, and as a result of this constantness you know the compiler will be able to optimize most of your function away at compile time.
Often people argue that adding inline to functions that are static and used only once is always a win since there is no space tradeoff. While this is technically correct, gcc is capable of inlining these automatically without help, and the maintenance issue of removing the inline when a second user appears outweighs the potential value of the hint that tells gcc to do something it would have done anyway.
Hercules remark: Please take note that inline functions can't be part of interfaces, and as such, can't be overridden or hooked into by plugins.
Chapter 16: Function return values and names¶
Functions can return values of many different kinds, and one of the most common is a value indicating whether the function succeeded or failed. Such a value can be represented as an error-code integer (nonzero = failure, 0 = success) or a "succeeded" boolean (false = failure, true = success).
Mixing up these two sorts of representations is a fertile source of difficult-to-find bugs. If the C language included a strong distinction between integers and booleans then the compiler would find these mistakes for us... but it doesn't. To help prevent such bugs, always follow this convention:
If the name of a function is an action or an imperative command, the function should return an error-code integer. If the name is a predicate, the function should return a "succeeded" boolean.
For example, "add work" is a command, and the add_work()
function
returns 0
for success or -EBUSY
for failure. In the same way, "PCI
device present" is a predicate, and the pci_dev_present()
function
returns true
if it succeeds in finding a matching device or false
if
it doesn't.
All interfaced functions must respect this convention, and so should all public functions. Private (static) functions need not, but it is recommended that they do.
Functions whose return value is the actual result of a computation,
rather than an indication of whether the computation succeeded, are not
subject to this rule. Generally they indicate failure by returning some
out-of-range result. Typical examples would be functions that return
pointers; they use NULL
to report failure.
Hercules note: Minor Hercules-specific edits
Chapter 17: (empty)¶
Hercules note: This chapter has been intentionally left blank, to preserve chapter numbers. It may get re-used at a later time.
Chapter 18: Don't re-invent the Hercules macros¶
The header files common/cbasetypes.h
, common/utils.h
and
common/db.h
contain a number of macros that you should use, rather
than explicitly coding some variant of them yourself. For example, if
you need to calculate the length of an array, take advantage of the
macro
Similarly, if you need to find an element in an array, use
#define ARR_FIND(_start, _end, _var, _cmp) \
do { \
for ((_var) = (_start); (_var) < (_end); ++(_var)) \
if (_cmp) \
break; \
} while(false)
Hercules note: Edited with Hercules-specific information.
Chapter 19: Editor modelines and other cruft¶
Some editors can interpret configuration information embedded in source files, indicated with special markers. For example, emacs interprets lines marked like this:
Or like this:
Vim interprets markers that look like this:
Do not include any of these in source files. People have their own personal editor configurations, and your source files should not override them. This includes markers for indentation and mode configuration. People may use their own custom mode, or may have some other magic method for making indentation work correctly.
Chapter 20: (empty)¶
Hercules note: This chapter has been intentionally left blank, to preserve chapter numbers. It may get re-used at a later time.
Chapter 21: (empty)¶
Hercules note: This chapter has been intentionally left blank, to preserve chapter numbers. It may get re-used at a later time.
Appendix I: References¶
-
The C Programming Language, Second Edition
by Brian W. Kernighan and Dennis M. Ritchie.
Prentice Hall, Inc., 1988.
ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback). -
The Practice of Programming
by Brian W. Kernighan and Rob Pike.
Addison-Wesley, Inc., 1999.
ISBN 0-201-61586-X. -
GNU manuals - where in compliance with K&R and this text - for cpp, gcc, gcc internals and indent, all available from http://www.gnu.org/manual/
-
WG14 is the international standardization working group for the programming language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
-
Kernel CodingStyle, by greg@kroah.com at OLS 2002: http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/